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Thankfully it’s possible to manually save whenever you want, a necessary discipline. Sniper Elite 4 tends to autosave in the middle of fights, after being spotted and going on the run, rather than during safe moments. Plus, two things I noted the absence of in my review of Sniper Elite 3 have been added: the ability to zero the scope and a practice range. It does feel markedly better to sink a shot without such direct help, though, so I'm at least glad both ends of the difficulty spectrum are represented: a pleasant romp through Italy, or a nightmare of missed shots. Using the guide removes a lot of the challenge to aiming, while having no guide (it can be switched off in the options menu) requires intimate familiarity with a rifle’s bullet velocity, and given how many times I died when I could hit things, I'll save it for a second playthrough. Regardless of how complex you make it, letting out your breath slows time and produces a big red box that shows you where your bullet will hit, so it’s still not hard to nail someone in the eye. You can remove ballistics altogether-bullets always go where the crosshairs meet-or include gravity and wind in the equation. Depending on your settings, sniping is as simple or difficult as you want it to be.
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