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Arma 3 end mission trigger
Arma 3 end mission trigger





arma 3 end mission trigger

  • Behind the story: What happens to New Mexico’s AMBER Alert cases?.
  • An AMBER Alert provides details of an alleged kidnapping and asks the community’s help to safely locate the child victim. 16 would be 1600hrs or 4pm.NEW MEXICO (KRQE) – New Mexicans’ cell phones buzzed eleven times so far this year with an AMBER Alert, signaling a child is in danger. The emergency alerts, issued by New Mexico State Police, are intended to disrupt whatever you’re doing. To use the time of day as a condition, use this code in a ‘Condition’ field: daytime >=12 12 is 12 hours past 0000 hrs or noon. If Bob is over 70% injured, the trigger will trip. Bob distance Nick 0.7 In this code, 0.7 is equal to 70% damage. It will compare the distance between two objects and trip the trigger if it equals true. To make a trigger fire when a certain number of units enter car1, use this code as a trigger ‘Condition’: count crew car1 = 10 or use count crew car1 >2 To check to see if a unit is in a specific vehicle, use this code as a ‘Condition’: Bob in car1 To check the damage level of a unit, type this into any ‘Condition’ field: getdammage Bob >0.7 This will trip the trigger if Bob’s damage is greater than 70%. To see if a unit is a human player type this as a ‘Condition’: isplayer Bob

    arma 3 end mission trigger

    To see if a specific unit is inside a trigger, type this code into the triggers ‘Condition’ field: Bob in thislist For multiple units use: (Bob in thislist) & (Nick in thislist) or use (Bob in thislist) or (Nick in thislist) Used as a condition, this code is typed into waypoints or triggers: isEngineOn car1 To check if engine is off, type !isEngineOn car1 This may be omitted to ask if bob is alive. To check to see if a unit or object is dead, insert this code into the ‘Condition’ field: !alive Bob The ! basically says NOT, so NOTalive Bob.

    arma 3 end mission trigger

    Nick knowsabout Bob >2 (use number between 0 and 4 for knowledge level). Used as a ‘Condition’, this code will determine if Nick knows at least 50% of the information about Bob. This is useful for creating intruder alarms and such. To utilize this, you can check how much a unit knows about another. Go back to the trigger menu and change to ‘Entire Group’, ‘Group Member’, or ‘Group Leader’ to declare who from the group activates it.Įvery unit knows between 0% and 100% about every other unit. To make a specific group be the one to activate a trigger, click ‘Groups’ and drag a line from the activating group to the trigger. To make a unit or group hold at a waypoint, click ‘Synchronize’ and drag from the unit’s waypoint to the trigger. Hold at waypoint until trigger is activated To use the speed of a unit as a condition, use this code in the ‘Condition’ field of a trigger: speed car1 > 55 You could add a hint on activation to read “You are speeding!”







    Arma 3 end mission trigger